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Valences and Demon Circuits - Part I (501128)

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Date: 28 November 1950

Speaker: L. Ron Hubbard


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VALENCES AND DEMON CIRCUITS-PART I This morning we are going to cover valences and demon circuits and a half-a-dozen other things.

The concentration point in Dianetics is obviously the tough case now. . . As a consequence nearly everything I have told you has been in the direction of a tough case.

I am taking it for granted that you will be able to throw somebody down on the couch and say, “Close your eyes. Anything I say to you in the future will be cancelled when I utter the word cancelled. The file clerk will now give us the engram necessary to resolve the case. When I count from one to five, the first phrase of the engram will flash into your mind. One-two-three-four-five.” (snap) So the preclear gives you the first phrase, goes into valence, runs out the engram, reduces it. And then the file clerk—because file clerks are rather stupid, in some ways (they don’t think, you know, they just handle files)—he’s never quite gotten the point that you have to have early engrams. This is something that has escaped the file clerk, that you have to have the earliest engram. So you have to keep asking the file clerk for the earliest engram, the earliest moment of pain or discomfort. So you say, “The file clerk will now give us the earliest moment of pain or discomfort, and the somatic strip will go to the beginning of the incident. When I count from one to five, the first phrase of the incident will flash into your mind: One-two-three-four-five”—and roll out the incident with all perceptics and erase it. And then when the thing is held up a little bit, going up to a secondary engram, taking the charge off of a secondary engram—some grief, something like that—come down to the bottom of the track, keep on erasing.

Anybody can do that, even a book auditor. That’s a fact. There is nothing to this! All it requires is—when you are doing that—is that the auditor listen to what the engram is and keep the preclear from bouncing when he hits bouncers. Actually, if the preclear is exactly in valence the bouncers don’t bounce him. . . If he’s exactly in valence in the prenatal area, he doesn’t get any grief charge or any other kind of charge off an engram. Nothing to it. This is so simple. I’m rather assuming that you know how to do this. This is easy.

What we want are these cases that are stuck on the track, out of valence, in nobody’s valence, with left-right reversals, bogged down with a grouper in full action on the case, the bank so supercharged that all circuits are active, that everything you say to the preclear is answered by a demon circuit, even when you are talking to “I,” who is completely inaccessible, who won’t do anything that you ask him to do and won’t communicate with you and doesn’t like you and has no sense of reality—in other words, a normal person. Now, that’s the kind of a case we want to be able to crack. If you can’t crack this case, you shouldn’t get a certificate. That’s a fact.

Nearly everybody in Dianetics now working with the Foundation is selected and graded in relationship (and I am talking now not about school grades, I’m talking about his professional grade) according to the manner, his skill and ability in cracking a tough case. That’s the measure. Anybody can run an easy case. All you have to do is keep your head, keep them going through the engram, return over it a few times, get an erasure on the thing, keep going. Matter of fact, the rudimentaries necessary for that could probably be learned in a few hours. Hardly anything to it. The main thing that a person would have to know to be able to do this, of course, is he has to set up a circuit of his own so that he can think like an engram.

I ran into an auditor a short time ago (I would shudder to tell you who this was) who had let somebody run through a bouncer which didn’t translate readily into a bouncer. It did to the reactive mind but it didn’t to this auditor. And this thing said, “There’s a long dark road ahead,” and the auditor let the preclear go on through this. The only trouble is, he was running an engram about four above that and he hit the phrase again up there and ran it through and he figured out he was more or less in the same engram, he must be, so he ran it through again and he was about six engrams above that. And by the time his preclear got to the age of fifteen he decided that somewhere in the case he must have hit a bouncer. Well, having decided that he must have hit a bouncer, he still didn’t get it through his head that “there’s a long dark road ahead” would act as a bouncer. In this particular case it was. So knowing the general rudiments and being able to translate English as she is spoke into engramic English (“I can’t make up my mind,” you know, that’s a holder and so on), knowing these things and being able to do that, you should be able to run these super-pianola cases. Anybody ought to be able to run them. That’s too simple. A book auditor ought to be able to do that.

You’re here to learn how to crack tough ones, cases that are all bogged down with chronic somatics and aberrations and stuck on the track and with twitches and no affinity, no reality, no communication. That’s the kind of a case we want you to be able to crack. We wouldn’t want you to do the standard run-of-the-mill Dianetic miracle of taking somebody who is relatively wide open and knocking out the psychosis and the neurosis and the chronic somatics and making a well person out of this person—easy cases. Anybody can do that. But the tough one, the supercharged case, you want to be able to knock that off. I expect you to be able to knock that off. There is no trouble with these cases. The actual gruesome truth of the matter is that the toughest case on record, if you just keep slugging at this case, sooner or later something will give. And we just hope in such a slugging match that it isn’t the auditor.

Now, all the material I have been giving you in the last many days has been designed to assist your understanding in what makes a tough case tough. This material, some of it is quite new. It’s been codified in ways which make it easy for you to translate a case into the chart. . . and the chart into the case. This process of translation is not very difficult.

The Accessibility Chart. We know where the case is accessible. A case is always accessible somewhere on the chart. You see, the case is accessible to just that much if you can reach out and touch the guy. I mean, you’re in perception with him. I’d hate to work a case that I had to start this way but it could be done. And by the way, if you don’t think sense of touch is communication, take a little kid sometime and stroke his forehead. He smiles. Sure, that’s communication. That builds up the affinity, increases his reality.

Now, there are many cases that have to be started about on that level—you can touch the guy, that’s about all. And some cases, you are awfully lucky to be able to walk or run fast enough to touch him. But you should be able to crack these cases. It can be done. So automatically in Dianetics consider every case a terribly tough case—every case, consider that. And then consider yourself completely competent to crack the toughest case that walked. Then just proceed to crack them, that’s all I mean, there’s nothing to it. You crack them.

Now, I want to mention to you as an example here the false pianola case—a false pianola case. This is a case with dub-in circuitry of the “Oh, my God” variety, which is very highly supercharged—that would be control circuitry, you know, and a crossover into the imagination and it’s very highly supercharged. And this person will evidently run on the track, run incidents, go into this, go into that. Evidently has very good recalls.

Now, don’t push these recalls too tight, don’t push this case too close if you really want to go on believing this case is a pianola case, because you can have an awful lot of fun with this case. You can go on with this case for just, I suppose, years and years without ever getting anything—the false pianola: got visio, sonic, got all of these things. Oh, really equipped.

The only trouble is, “I” isn’t even there, you might say. That’s about the long and short of it. He’s working on something. Sometimes these people are, well, not sane — they’re normal in their reactions in life. You can’t understand it. You take this person back down the track five feet or to last night and they apparently get terrific perceptics and, oh, this thing is going to run off beautifully, only it isn’t because 99 percent of the material they give you—no, that’s too high a percentage—60 percent of the material they give you is strictly dub. They run back to last night and they tell you all about this steak they ate, but they didn’t eat steak last night, they ate chili con carne. They haven’t had a steak for two years. You know, I mean, it’d have to be that serious. And this case can be told and isolated in another sphere. Here is a quick test on this case. Let’s look over the person’s ability to execute— ability to execute. Find out how good that ability is.

When you give this person a job, does this person do the job? And the answer is, well, they probably got a lot of reasons why they’re very busy and so forth, and they’ve got a lot of things to do and so forth—but actually they very seldom deliver anything in the way of a job. So let’s just examine their past employment record a little bit, just talk to them about it—it’s nice to know this sort of thing—and examine reality with them a bit. Find out what’s their sense of reality, because normally it is very low. They will talk with the most enormous convictions about their senses of reality, but that reality is low.

Oh, yes, sure. You send them back to the time when you greeted them at the door and go over the conversation and it just seems like you just had the longest conversation with them there. . . The only trouble is, you didn’t let them in at the door.

Now, don’t suddenly tell this fellow he is a dub-in. Never invalidate the preclear’s data; reduce every engram you come into—the two cardinal principles which will carry you to Dianetic heaven. This is the dub-in case.

You know, a lot of people have such a trusting and touching faith in human nature, or perhaps are so eager to find a pianola case, that when they find one of these super dub-ins they just rub their hands together and they never question any further. “Let’s just roll this case.” Now, true enough, if you can get this person to run out engrams, actual engrams with somatics, that’s fine. But before you’ve gone very far in this case you are going to find there is something awfully wrong with this case. There is something strange about this case. Somehow or other you tell them to go into the basic area, but they wind up at the age of twelve. And they’re very convincing why they have to be at the age of twelve. And you tell them to go down to the middle of the bank, but there they are eating beans at the age of seven. This is control circuitry. This person is not under the auditor’s control. This person is going to fix you up in such a way that you will be totally satisfied with everything that is going on but will somehow or other, perhaps, walk out from under everything you want the case to do.

Other things will happen to this case. And the main thing that happens to this case is the file clerk doesn’t work. The file clerk has a demon, perhaps, that she gets flash answers through. But ordinarily the file clerk doesn’t work, because this case has control circuitry usually of the sympathetic kind; not the bombastic, blast kind of control circuitry but the sympathetic kind of control circuitry like, “My dear, poor little girl. Why don’t you control yourself, dear? That is the way to get along in life, you know.” “Control yourself or you will die,” and you know, that sort of engram. Not the engram, “CONTROL YOURSELF!” Not that kind of an engram, the other kind—the nice, sympathetic engram. You’ll find some strange combinations as you go back over one of these super-dub-in cases.

Now, the next thing you do with one of these cases is to find out who was a very dominating sort of a person. In other words, you find the dominator. And you will generally be able to spot the dominator very early in this case, and it’ll probably be Papa or Mama or Grandma who will be saying, “Control yourself,” and all the pat phrases, usually not in a highly bombastic way. If there are a lot of fights on the case, sonic goes off and the rest of it really deteriorates. But you’ve got this case which is just top-heavy with circuitry, top-heavy with it, and you could probably run this case hour in and hour out, on and on and on. You see, this case wouldn’t go into the basic area and roll up in a fetal position, but would apparently be perfectly willing to and see no reason why. This case quite usually and ordinarily has prenatal visio. And you try to get this case down to the bottom of the track—nuh-uh; but very agreeable about it usually. Just doesn’t seem to be anything down there, you see?

You’ve got to shoot the circuitry out of this case. This is one of these deceptive cases. It’s like a mirage on the desert. Every time you try to really put your hands on anything in this case, the mirage disappears.

Now, that’s a control case. When you get this case resolved, visio will go off, sonic will go off. In other words, you’re five miles further from the start than you would be if the fellow was a plain shut-off case, because this fellow is shut off with frills. Now, you get the idea? That’s a circuitry case. That is control circuitry that makes this type of visio, so on.

You finally will learn, if you work one of these cases very long, that this case is just supersaturated with emotion, saturated with it. And God help you if you trigger a grief demon—a grief demon—in this case, because this case will run these touching engrams and cry and cry and cry and you’ll never get an engram off of this case. You’re not relieving the case any. You could go on a hundred hours with this case. And by the way, you’re thinking that you will have trouble, I see that right now, in differentiating between this case and the pianola case. You think maybe you’ll have trouble differentiating between the two. But no you won’t. No, nothing like that.

Your pianola case—the file clerk works with you, the somatic strip does what you tell it to do, the whole case will resolve; the case will go to the engrams necessary to resolve the case, and you can get grief off easily, off of real incidents off of this case. You can get these secondary engrams off the case very easily for a real pianola case, and you get them down into the basic area, they’ll go into their own valence, they’ll run out their engrams, they will erase it and so forth. This case just behaves the way it ought to behave.

This dub-in case is elusive. You say, “Well, the file clerk will now give us the earliest engram necessary to resolve the case, and the somatic strip will go . . .” And the fellow will say, “Well, you know, I think—I think I’m probably—there’s this two-year-old one.” “Well, all right, let’s run the two-year-old one. . .” Right there you have gone into your first contest with a flock of demon circuits. You’re trying to audit a lot of demon circuits. . .

When I said this fellow would have grief circuits, that’s right, you shouldn’t worry about it because a demon is pretty stupid. A demon doesn’t think very well You can talk to a demon. There are demons that could be set up that would just think beautifully, of course, but the ordinary demon that you’re going to run into, it doesn’t think well. You start talking to this demon and the demon will give you some very interesting answers. Usually most demons are kind of discourteous. Some of them are too courteous. There is something nonoptimum about a demon circuit.

Now, you start to work with this case and you’re into this mass of stuff, and this person obviously has visio and sonic; obviously you can get off grief, but by the time you’ve run off the fifth airplane accident before the age of seven you begin to realize something is wrong. And when the twenty-third benefactor that this person had in his childhood is killed by the twenty-third streetcar, you decide something is wrong there. Run out, actually, a whole dreamed-up incident. All of a sudden tell you a beautiful—oh, this dear old lady by the name of Suchdike, and the dear old lady died, and it was all very pathetic. So you run this thing as a grief charge. You get tears. Oh, you know, the person cries and everything and then all of a sudden runs into another incident and cries and then runs into Mrs. Snortlebort who died in a very pathetic way, usually trying to reach him or rescue him from the flames or something and died heroically, or something of the sort. And she died, and you get tears off of that one. And then Mrs. Smythe, who lived down the street, who died rescuing the preclear from something or other, you get tears off of that one. By this time you decide there’s an awful lot of funny sounding deaths on this case. And you got a demon circuit, and this demon circuit has taken over control of the tear glands. And the imagination will run through and this person will pose this.

Did you ever see a little kid who will sit around for a while? Kids are very facile the way they handle their minds. They know they’re kidding themselves, but the little kid will say, “Oh, poor me, poor me”—actually he can restimulate an engram this way a little bit but—“Nobody likes me, I am unwanted in the world”; and he’ll just sit down and all of a sudden decide it would be a good thing to be very mournful, and put on the terrific dramatization all about this sort of thing.

I’ve come up on a little kid who was crying and asked why the child was crying, and the child was crying because of something or other the child had just imagined. You know, had fixed up something or other and had decided that all of this was going to go forward, this whole play, a daydreaming sort of a thing, but then it comes to this very sad ending and the child cries. Well, that’s all right. And then you talk to him for a moment, he forgets all about that. I mean, it’s just a daydream.

In such a way your dub-in will occasionally weep. Well, don’t let this case throw you. This is an easy thing to resolve, except for this: this bank has plenty of quantity in it and the bank is supercharged.

Now, the seriousness of the situation is measured by how far this person does drift away from reality. The dub-in case who is fairly close to reality is not very difficult. You can break this case down, get the circuitry out and get it going. But now this case is more circuitry and is higher charge on the circuitry. And then there’s higher charged cases, and then above that come cases that are much higher charged. And then there come cases that are so highly charged that they run actual engrams. They are so supercharged that you can’t help but get an actual engram out of them. I mean, you just touch the case and they explode.

I’m trying to give you here the idea—you’ve got a graduated scale, in other words. I tried to show you this on the board the other day with this chart. I will show you just a slight variation in the chart to give you a better comprehension of what we are talking about.

This is a chart, now, which has to do with charge. Here is a scale which starts here with maximum charge, [drawing on blackboard] and here is a scale with minimum charge. Now, the engrams, as we go down the line on this thing—now, this is just a plain scale. I’m not talking about a circuitry case now, I’m just talking about this: just the amount of charge on the case. The person has had all sorts of catastrophes and so forth in his life. Ordinary course of human events. If you can enter this case and start running the case just rather easily getting charge off of the case, actual charge off of the case, getting engrams and so forth—it doesn’t matter, from maximum charge down to minimum charge, how much charge there is on the case unless there’s circuits in the case.

Now this case, in other words, will run pianola from maximum charge to minimum charge unless there is circuitry. But a case that’s got maximum charge is one that you have to run with some skill. Don’t let them bounce out of all these painful emotion engrams and so on. These secondary engrams you knock out. You bleed the charge off the case and run the case. That’s all there is to that.

Now charge, then, is in relationship only to the amount of charge you’ll get off the case.

Now circuitry: Now here’s a case with—these two [drawing on blackboard] are not a parity—maximum circuitry down to minimum circuitry These are two different graphs; they are not related at this moment. Minimum circuitry. All right. This case, when you go from maximum—you pick up cases that have maximum circuitry—tough. This is the measure of the toughness of a case: maximum circuitry to minimum circuitry.

Now, if we combine these two scales, where we have maximum circuitry and maximum charge you get one of these killers because the charge is all on the case and the circuits won’t let it come off and the person is not in contact. Here is another way of expressing, then, “I” being deteriorated by charge.

Where does the charge come from? The charge does not come from the exterior world. The charge is not a transplanted emotion from somebody else. It’s not transplanted from Mama by the umbilical cord or anything like that. The charge is a very simple thing to locate. This is not necessarily true but let’s consider this roughly as an analogy. [gap] . . . “I” plus reactive charge equals a constant. In other words, let’s say that this is 1,000 [drawing on blackboard] and that this is 200 — that is, 200 units of charge. Now, supposing we had now, “I,” the individual himself, the awareness of awareness unit monitor, the “I.” You know who “I” is—contact with him all the time — the second you cease to be, you’re psychotic. I mean, that’s the definition. So here’s the awareness of awareness unit monitor, “I,” and here is the reactive charge on the case: 1,200. The constant for this case: 1,200 units. For another case, we could say that “I” was 2,000 —at any one time during the case’s life, the charge was 2,000 on “I” and 500 of reactive charge. There 2,500 would be the constant for that case. In other words, every case could be considered to have a constant. This case has a constant of 1,200. Another individual has a constant of 2,500. Somebody else has a constant of 300, and a newspaper reporter, you know, has a constant of about 2. You get the idea. In other words, here is your charge, in general, summed up.

Now, what happens when the case starts to pick up secondary engrams? (I’m sorry I said that about reporters. Some of them have 5.) In other words, these big shocks of affinity, communication, reality breaks—engrams like a big grief engram or a terror engram, something that is strong—a sudden cutoff of communication, sharp, on some very vital subject.

One of these engrams comes in on the case. Now mind you, here were all these engrams down here in the reactive level, not restimulated particularly. This case at this moment is only restimulated 200 units’ worth, but all of a sudden, big new engram, secondary engram, in it comes, boom! Goes into action, and this happens: 800, 400 [drawing on blackboard]. Now this case starts to accumulate locks. It accumulates a lock on this secondary engram now: 799, 401 on the reactive charge. We’ve still got 1,200 as a constant. That is the life units of the individual, you could say.

All right, now we pick up about five more secondary engrams, one right after the other, and we get here [drawing on blackboard] 500 units for “I” and 700 units of reactive charge. This person is now insane. Do you get the balance? But this person isn’t completely gone as far as insanity is concerned. This person will show sane moments and so forth, because he isn’t completely overpowered. The person might be said to be hopelessly (according to old standards) insane when this situation—and this dwindling spiral, by the way, happens very rapidly—it’s very hard to start stealing stuff away from “I.” But as “I” starts losing units it’s easier and easier and easier for the reactive bank to pick up the units and it becomes harder and harder to get them back to “I” again. So you could get a case here finally where “I” got down to this and then received another jolt in life and “I” went down to zero units and the reactive charge went down to 1,200 units. Now that person would really be insane. That person would never be in contact with any kind of reality, would have no reality, no communication, no affinity. This person would be in a bad state—probably a catatonic schiz in the last stages, something like that.

Now your job is to get some of this charge here back up to “I.” You do that by knocking out the first few units that you can knock out, the first few units out of here—just one unit, two units. You finally run some sort of an engram, a secondary engram, grief discharge or something, you get them off this case. Because you can see, obviously, that there is something here. The charge on the case is so great on the reactive bank that the case bleeds quickly. You can hardly even start to put this person on the track before you get charge—vroom!—they explode. This is your screamer. A screamer is not necessarily getting rid of charge, however—they might be just dramatizing. But here is your screamer to end all screamers. But actually, the cases you work aren’t—I don’t think they’d ever be in a state which is this bad. . . This is the extreme. . . But here we’ve measured this in terms of maximum charge and minimum charge. . .Now, the difficulty of the case does not depend upon maximum charge and minimum charge. . . The difficulty of the case depends upon control circuitry and other types of circuitry which are also control. . .But pointedly, the type of circuitry that says: “You’ve got to control yourself,” “You’ve got to keep yourself down.” “You’ve got to keep yourself in hand.” “You’ve got to get a grip on yourself”—this type of circuitry is the main offender, and then the other types of circuitry just stretch out from there. . .Well, it doesn’t change the maximum-minimum charge picture but it certainly does fix you up in trying to get something out of that charge because these circuits now are absorbing a lot of this 1,200 units. . . You’ve got other individuals in there and all sorts of things. . . This can get very bad. . . When “I” goes down to zero, though, you definitely have an insane person. . . All this stuff is in this circuitry. . .

Now, the method of proceeding upon that case is to try to pick up some of that circuitry. . .

A circuit could be considered as a structure with one vulnerable point only which is almost impregnable on all other points. . . The Achilles’ heel, you might say, in every circuit is the phrase which created it. . .That’s an obvious point, isn’t it, knowing engrams, that the Achilles’ heel of every circuit is the phrase which created it. . . Any attack on this circuit which does not include the phrase which created it has a tendency to charge it up. . .

All right? That should tell you something about breaking these tough cases. . . You’ve got your maximum charge case—maximum charge for “I” That case isn’t hard unless there are circuits on it. . . This presents this weird and strange picture that you will see. . . If you people could go into some institutions and work some people in the institutions, you would be completely fascinated to find out that, as you went down the line, every few persons in there—you throw them back down the track and blow a grief charge, give them a little dressing up and bring them up to present time and so forth—remission, every few people. . . See, that’s a very fascinating thing. . . All you have to do is say, “Well, let’s go back to the engram necessary to resolve your case. . .” And if the fellow maybe is gibbering to a point where he doesn’t know where the engram is, you say, “Well, let’s go to the incident, the moment of pain in your life necessary to resolve your case,” and he can’t stay out of it. . . Hrump! Yow-yow-yow-yow-yow-yow! Tears, sorrow, explosion, all the rest of it. . . Boom-boom. Run a few more off, get some line charge off the track, bring the person up to present time.

As a matter of fact, you will find cases which are actually wide open who have actual real sonic and all the rest of it—a real pianola case—in an institution. They are not rare, either. This isn’t a rarity. I don’t know what the percentage is because I never ran a survey on it, but it just seemed to me, looking at it casually, the percentage is pretty good; maybe twenty, twenty-five, maybe higher than that, I don’t know. So your maximum-minimum charge picture is what you are looking at in these people.

Now, the difficulty of working the case is this business of circuits. All right? You won’t find any schizophrenics that don’t have circuits. They are loaded with circuits, lots of circuits. And you won’t find a paranoiac who doesn’t have circuits.

The ordinary course of the manic-depressive, if he is a real manic-depressive—I’ve had to redefine “manic-depressive” so it would make a little more sense: a manic-depressive, a real honest-to-God manic-depressive, would be somebody who is caught on the track in a manic engram which has a depressive aspect. In other words, the person is caught on a track in an engram, fixed solidly somewhere on the track in an engram that says, “I’m strong; I am wonderful; I am so happy; I am so cheerful, but sometimes I get so depressed.” Now, that would be a ridiculous simplification of it but it’s that kind of an engram. It has a manic in it. It punches up his analyzer to the limit to do exactly what the engram says the analyzer is to do. It’s a directed, concentrated, fixed state. So you get your manic-depressive. Manic-depressives sometimes make good salesmen and so forth and they make much better salesmen after you get rid of the engram.

I almost broke a salesman’s heart once. He found out that all this beautiful sales talk that he had been giving to people all his life was Papa trying to sell Mama on the idea of getting rid of him. The fellow was very convinced he was a great salesman. I was interested enough in this case to call up the fellow’s boss, and I found out the fellow’s sales record was so poor that he was on the verge of getting fired, but he was convinced he was a great salesman. It said so right in the engram. We got rid of the engram when he wasn’t so convinced and so forth, and he went back and for a short time he had his old job and then he went on to something else because this was not his purpose. He was fixed in an engram which didn’t particularly agree with his basic purpose. So that’s a manic-depressive.

Now, a manic-depressive caught on the track can get supercharged.

That engram in which he’s caught can get charged up, can get charged up very high. And if there are some circuits on this engram in which he’s held there and they’re charged up very high, that makes a very tough show. . . Trying to get a manic-depressive moving on the track and out of it and so forth, theoretically should be very easy Actually, as far as I have been able to learn in Dianetics so far, the manic-depressive forms our roughest case.

We know, however, what the circuits and so forth and the central combination is on the paranoiac, so he’s the easy case. That’s only because we know the combination that opens the door. Now, that combination that opens the door of the paranoiac is an “against me” engram which is laid in very heavily. Lots of people have “against me” engrams that aren’t paranoiacs. But when the “against me” engram is there and when it gets charged up and when it’s laid in very heavily, you get your paranoiac. Okay? So we’ve got two things at work here. We have this case—engrams contain a lot of circuits, potentially, but the circuits aren’t set up. And now we start to give this case a lot of charge and the circuits repress the charge so we can’t get the charge back. The thing is capped in the most weird and wonderful ways you could ever think of.

That one that Marcia Malsman gave me the other day was really lovely. It was just the “You’ve got to protect yourself”—in the bank, evidently just hundreds of times, “I’ve got to protect you from yourself,” and so forth. In other words, “I” was just shielded off all the way around with these circuits. Well now, when that bank started to get charged up this person got to be in pretty bad shape after a while; but as long as the circuits weren’t charged . . .

Now, do you see how to take apart a tough case? You get the case moving on the track by the various methods I gave you yesterday. And now you go into a contest of picking up the circuit that’s keeping the charge from coming off, getting up that circuit, and then going over here and getting the charge off. And then when you can’t get any more charge off, getting a circuit up over here that’s keeping the charge from coming off. Then you pick it up over here and back and forth, back and forth, back and forth, between these two: circuits to charge, charge to circuits, circuits to charge, charge to circuits, until you bleed this case on down to a point where it runs pianola.

The reason tough cases are called tough cases is just simply because people are not following this procedure. They are actually not terribly tough.

I was fascinated. I put my hands on one of these super dub-in cases, the auditor’s nightmare. Oh, this case was very obliging— evidently moved very well and easily on the track and so forth, and had gotten a lot of charge off the case and all that sort of thing. And it was a bad, bad show. That was right here in Los Angeles. I touched this case about, well, I guess it must have been toward the end of August and found out that this case was strictly dub-in, was just sodden with circuits. So I told this person’s auditor, “Knock out the circuits so you can get some of the charge off of this case so it will simmer down so it will run.” And I ran into the person the other day—“How are you doing?” “Well, I don’t know. I’ve had about a hundred and fifty hours of processing and I’m not sure whether it’s done me any good or not.” And I said, “Well, what’s happening?” And he said, “Well, we run out engrams all right, but you know, I just can’t tell whether they’re there or not. I run them, but what’s the use of running them because it doesn’t do very much good anyhow.” You say, “Well . . .” I got ahold of this guy’s auditor and I said, “What are you doing to this person?” wishing I had a club.

The auditor says, “Oh, we go down into the basic area and we run out engrams and so forth. Of course, if I push him too hard he gets awfully mad.” “What do you mean ‘if you push him too hard’?” “Well if I tell him to go into the basic part of the track, why, he gets mad,” and so on. “Well, what happens? How do you go into a session?” “Well, there’s certain things get into restimulation and he tells me about them so I help him take them out of restimulation.” Well, this auditor had never got a certificate, by the way. And I said, “What have you done about control circuits in this case? Remember I told you about control circuits back there in August. I said, This case is sodden with control circuits,’ and what have you done about these things?” “Oh, is it? Well, I didn’t know.” So I asked the preclear, “Has anybody tried you, in any way—to find out if anybody in your family ever said ‘control yourself or ever tried to push other people around?” And he says, “Nobody’s ever asked me that question.” And I couldn’t resist it. I took this case by the nape of the neck and I said, “You can remember what your father used to tell your mother when she became excited.” “Oh, no,” he says, “it was my mother telling my father.” So I said, “What did she say?” And, “She said, ‘Well, you’ll have to control yourself, dear, you know about your heart. It will stop if you don’t.’” I said, “Let’s remember a specific moment when this was being said.” “All right.” He got one. He remembered it. He laughed and we ran it down to the bottom of the track and it was basic-basic. Oh, this was tough-tough case.

Now, this gives you some sort of an idea of the anatomy of a tough case, that’s all. The anatomy of a tough case is a dumb auditor! (LRH and audience laugh) So now you have your Accessibility Chart here and that’s pretty easy. Affinity, communication, reality break locks—you try to trigger those locks out. You try to run off these communication breaks and affinity breaks and secondary engrams, try to run them out of the case. You straightwire the case. You get lots of data on it. You open up occluded areas. You find out when sight and sound and the rest of these things got shut off on the individual and you run out some of its incidents that have happened. And you can’t get any grief off so you take a little bit of fear, or you even run a boredom engram—anything you can get on the case—you try to dress it up. All you’re trying to do is get your units that have been absorbed into the reactive bank back up to “I.” And every time you knock out one of these locks you get a unit back. And every time you knock out one of these super-super-engrams, you may get as many as two or three hundred units back. And if you can’t get these things back, you’re not rehabilitating “I,” and that is primarily what you are supposed to be doing.

So, as you find yourself unable to blow any charge off of this case, and you know there is charge there—and any dub-in is just skidding along on a mirage of charge which is suppressed by circuitry and there is no reason to run him up here because his time track’s down here—you know that you’ve got to shoot the circuitry out of the case, you’ve got to get rid of the circuits in the case and that these circuits are not always as simple as “control yourself.” They may be: “Dear, you must safeguard that dear little thing inside of you. You must take adequate care of it. You mustn’t let anything at all disturb that dear little thing inside of you.” I ran this out of a guy once. This guy wouldn’t go into processing. He was in a bad way, thoroughly bad way. So I guaranteed not to take anything out of him and then busted the circuit. I didn’t take anything out of him. I put some attention units back to him. That’s circuitry. They are the weirdest possible combinations that sometimes come up that stop your case. But what sort of a circuit is it? Now you can shoot around on the case and you’ll normally find that the surface manifestation circuitry is just straight “Control yourself.” “You’ve got to get a grip on yourself,” “Hold it down, hold it down.” “Keep calm,” “Be calm”—all that sort of thing. Or “Don’t cry, honey. Grandma is right here taking care of you. Now control yourself, honey, now don’t cry. It’ll all be all right. I’m sure you are not going to die. I’m almost sure, that is.” “Oh, dear. What shall I do if you ever leave me?” “You’ve got to take better care of yourself, you’ve just got to. You’ve just got to get a grip on yourself.” Yap, yap, yap. That’s circuitry. And I’ll give you a very precise definition of circuitry here in the second hour. I’m showing you its use and application. All circuitry controls or nullifies and actually anything that seeks to control also seeks to nullify the individual. That’s sort of an open and shut case, isn’t it? And the control circuit, by coming over the “I” of the case, of course nullifies “I,” and that drives “I” back into the reactive bank, turns the units upside down, and we have a fine time.

Now, the main thing I’m trying to give you is just this computation on the case. There isn’t anything else wrong with the case except the following three: (1) stuck on the track, (2) charge in secondary engrams, and (3) circuits.

Now, that’s all that’s wrong with cases, why they won’t run. The reason why they’re crazy is engrams, basically—that’s engrams, and you want to get these engrams up. What we’re talking about now, the only reasons why you can’t get the engrams up are those three. And what you want to do, your goal is to get this case into a real pianola state and let him roll. And you’ll have to do all sorts of things to this case to get it into a pianola state, but all those sorts of things revolve around just (1) getting him unstuck on the track, (2) getting charge off, and (3) knocking out circuits. That’s all. In order to accomplish this you heighten his affinity, communication and reality points, contact and so on, as I have been covering with you before. But that’s the way you do it.

If this thing is mysterious from here on out, why, I guess I’ll just have to go on busting the awful tough ones myself. You know why I’m talking to you so earnestly is I’m tired of busting the tough cases, because they’re not tough, most of them.

Now, it demands, perhaps, a little bit of imagination from the auditor to look at a case and tell what’s wrong with it, but it’s no great strain on one’s wits. It’s mostly an accumulated fund of observation. You know very well that if you’re going to get somebody who is getting his flashes in the form of a Los Angeles traffic light, and it changes signals and up goes “yes,” and it changes signals and up goes “no” (sometimes they even get the bell clang) — if you get something like this on a person you know exactly what you’re looking at—nothing mysterious or odd or unusual or unique. . . It’s strictly a supercharged circuitry case. And you start running out the engram necessary to resolve this case, it’ll probably go along this line: this is, by the way, at a loud enough pitch, at a loud enough volume to be heard two or three city blocks with the windows closed. I mean, if you get one that is really a rough one, lots of charge and lots of circuits, you get what you call a screamer and the engram will probably run like this: “You’ve got to control yourself, dear. You’ll have to control yourself. You’ll have to get a grip on yourself.” “I can’t control myself, I can’t control myself I’m just going mad. I’m lost. I don’t know what I’m doing. Leave me alone. Go away and leave me alone.” “Oh, dear, now please be calm, be calm. Keep it down, keep it down. Be quiet, dear. Now, control yourself. I’m right here with you and everything’s going to go along all right.” Now basically, if you’d gotten this case before it had a lot of secondary engrams on it, it would have run out hardly louder than I gave it to you. But the secondary engrams have come in on this thing and they’ve charged that engram up, so when it’s run it’s a rival for these air raid sirens. The charge has gone up that high on these cases.

Now you see what you’re looking at when you look at one of these cases? It’s circuitry repressing charge. And the reason it screams is because the charge gets in there and it can’t get out again. It’s all dammed up by this circuitry. So you get this played back and forth and the thing gets all wound up and you can’t get the charge out of it. But every circuit has an Achilles’ heel. Every one of them has an Achilles’ heel, and that is the phrase which created it. And you find that by finding one of Papa’s or Mama’s dramatizations. And if you can’t find their dramatizations, you look over the preclear himself and you get him to go into a little play or something of the sort if it gets that rough, and you say, “Well now, what would you tell somebody if they were having a hard time of it and they were all emotional or upset?” And he may give you the whole content of the engram, just talk it to you. And sometimes you go back down the line a little bit and ask him to—’The last time you calmed somebody down. Let’s find the last time you calmed somebody down,” and he’ll go back down the line and give you his comments—that’s the content of the circuit. You’ve got its Achilles’ heel right there.

So, we’ll take this circuit and the central words of this circuit and we will say to him that he is to go to the first time it occurs on the case. And because we know that this circuit is liable to fight away from us—because it, after all, is a demon circuit which is doing its own auditing on the preclear—you just run that circuit down the case and you start knocking it out in the various parts of the engram where you have to get rid of it.

You’ll find some cases like this are very sloppy. They’ll skid all over the place and so forth because the circuitry is too solid on the case. But you shoot the circuitry out of the case. And then, when you’ve gotten all of these suppressors and so forth off the case pretty well, you come on up to the secondary engrams and you start to knock those out.

When you get a real psychotic and you’re trying to work a real psychotic on this, that’s a very, very tough job because you haven’t got enough “I” there to concentrate them. So in this real tough psychotic you don’t look for the circuits right off the bat, except in Straightwire. Don’t give him anything but Straightwire. Build back that “I.” Do anything you can to get “I” up there, get some attention units to it and so on. Then you can go back down and you can run the circuits. But if you start into this case and you find this case all of a sudden hasn’t enough power to push through an engram—wanders, can’t be concentrated on the subject, screams, goes into one valence and out of it again, can’t be controlled, trying to go all over the track and so forth—it means that you have started to run a basic engram or a real physical pain engram on this case before you broke enough affinity, communication and reality locks. So you want to size these people up pretty well. And when you first start to run a case that is a very strange case to you, and that you have any reason to believe may be a very hard, thoroughly charged case, you don’t just say, “Oh, well, go into the basic area and let’s run something.” Nuh-uh. That’s why that says, “Run painful emotion” on the Standard Procedure Chart. That’s what you run. And if you can’t get anything off of the case even by running that, and so forth, and yet you realize there as you look at him, that you’re running a dub—an exteriorized and it’s all messed up and the case is in bad shape—you’d better start running some pleasure moments and breaking some of these little light locks: affinity, communication and reality locks. And fool around with this case, and give the case a lot of Straightwire.

In other words, get some of the units out of the reactive bank up to “I.” And move in gradually on this case until you can break, maybe, some of the fear secondary engrams. And then see if you can’t break out, well, a little bit of that time the teacher slapped him. That sort of thing. Just work with this case poco a poco. It isn’t necessary to make a big splash all at once with a case.. . .

There isn’t much “I” there, and basic personality is pretty weary. Bad auditing can take some more units away from “I” and create some more locks. Restore attention units to “I.” The locks, the key-ins from the secondary engrams, stole the attention units. You have to work with those things that have these units if you want to get them back.

First sign of a psychotic—person will begin to disassociate. Don’t run engrams. Would you throw a two-year-old child into a bank of AAs? Work with the things which stole the attention units off of “I.” By running them, you return units to “I.” Use Straightwire, run off in reverie a few light locks, get some fear off and a little emotion. Sometimes you can weaken the circuits enough with Straightwire so that you can run secondary engrams. This is the way to take a preclear from psychotic to neurotic in a short time.

Some cases have to have birth run out. Birth is just another engram. The file clerk gives you birth. If a person is stuck in birth, you have got to handle birth. That’s all there is to that.

One of the major bars to getting off secondary engrams is valences. The preclear has a low sense of reality when he isn’t in valence. He isn’t himself. You are not going to get anything reduced in this case until you do something about valence. The valence proposition is a very specialized action. Usually those things go down in the prenatal bank. There are valence shifters that are a definite type of command. These valence shifters are on a kind of spectrum.

There’s the one which shifts him into one other person s valence. Then there’s one that shifts the person into all the valences of his family. Then there’s the valence shifter that shifts a person into everybody else (general). The one that shifts a person into nobody’s valence: out of valence, out of the blue (synthetic). A synthetic valence may go into the valence character of a story, an air sprite, anything. Another one is one which shifts a person into animals or insects. This is a specialized shifter: “Make a monkey out of me.” It shifts the person into the valence of a monkey. In France they have one that makes people into cabbages: mon petit chou, which means “my little cabbage.” There’s one that shifts one into inanimate objects: The psychotic who was a bedpost. The circuit was, “As deaf as a post.” Some circuitry puts the person off the time track. There is circuitry, “You are off your trolley,” “You are way off the track.” See if you can’t coax him into himself if he is in the basic area in the coffin position. He should be curled up like a ball until he is released, at which time the engram has no power to command his motor responses. Telling him to go into his own valence in the basic area very often does not produce results. You could say, “Let’s see if you can feel some tactile there,” “Moisture,” “Sonic on some strange sounds.” The fellow will be inside of himself to see if he can.

A person running engrams may suddenly go out of valence. At such a moment, you can even expect that sonic will turn off, and the somatic change. A green auditor will believe he’s necessarily bounced. You should work more carefully with the file clerk. “What’s happened?” “Bouncer?” “Holder?” “Valence shifter?” “Yes.” “When I count from one to five a valence shifter will flash into your mind.” Run this a couple of times, the fellow will go back into his own valence.

Of action phrases, the most dangerous is the grouper. “It all happens at once.” “It’s closing in on me.” If the person has the same somatic all the way through, the case can be sitting on a grouper. “Everything happens at once.” “Its all coming in here.” “They are closing in on me.” “Everything is against me.” “There is no time.” “I have no time for you.” “I have no time for anything.” (This leaves all the time out of the track, and leaves everything else grouped.) A bouncer backs us up to present time. A holder—keeps him from going anyplace. A call-back calls him back. The misdirector sends him in opposite direction. Quite common in birth. “I’ve got to turn him around and bring him out the other way.” A perfect misdirector and confuser. “I don’t know whether I’m coming or going.” Start out as early as you can get, always remembering there may be earlier material. You have him start through the engram. You listen to the phrase and note whether it’s an action phrase and you translate it into engrams. Find out what action it’s going to take. Have him repeat it several times right there and take the kick out of it. If he is heavy with control circuitry, he may not want to do it. All the action phrases are now active, and you deintensify every action phrase as you hear it. That’s the way you reduce an engram. A person says, “I don’t like you anymore.” Let him run that one once. “Get out,” comes next. Go over that again and again and again.

If the auditor has let somebody bounce, the way to unsnarl the case is to run out the auditing. You send him back to the time he was audited and he will wind up in the engram. You get the bouncer off so he can get back into the engram.

The things we are most interested in are the valence shifter and circuitry. There is a distinct difference between a valence shifter and circuits. Man learns mainly by mimicry. Learning and mimicry are practically synonymous. Mimicry also includes the ability to shift into other people’s valences selectively. This should be done very easily without disturbing people’s personalities. But an engram demands that it be fixed or barred. It has made an irrational selection. The second an engram starts to use this mechanism of mimicry, you get some interesting manifestations. A little girl in a dog’s valence will scratch on the door instead of ringing the bell. Twenty years later she might be saying, “Please give it to me,” cocking her head on one side. She isn’t imitating the dog; she is the dog.

The fellow who has shifted into Grandpa’s valence: “You are just like your grandfather.” This has fixed him in Grandpa’s valence. Grandpa has the habit of wearing a hat in the house and eating with his knife. Grandpa has lumbago. He will pick up the whole valence, lumbago and all. In order to be Grandpa he will do all the things Grandpa does.

The general valence: “You are just like everybody else.” A person has a hard time with that one. It reduces him to a state of mediocrity. The analyzer is absolutely sure that this command is survival itself.

Most people suffering chronic somatics are suffering from valence shifter somatics. A person does not demonstrate pain unless he himself had some pain to substitute for it. If Grandpa had a broken arm, he picks up a somatic when he falls off a bicycle and dubs it in so he has the same somatic as Grandpa. The second you get this person out of this valence, these chronic somatics turn off.

Sometimes a person is held in an engram in which he got a valence shifter. He will move up and down the time track as Papa or family, if the valence shifter was “You are just like the rest of your family.” You can spot easily whose valence he is in. What were the illnesses of the people that surrounded him? Who is dead?

Case of man with dermatitis on his hands. Mama died of skin cancer when he was five years old. He was shifted into Mama’s valence. Mama’s death charged up the valence. The auditor tried to go back and find an engram in which his hands were injured. He ran out a time when he hurt his hands. His dermatitis went away for a day or two. All of a sudden it was back again. Another incident was run out (this one his hands getting injured at a bonfire). Again it diminished for a few days and then came back. The reactive mind had to provide a hand somatic from somewhere to go with the valence he was in.

Sometimes you will take a person who has been shifting into Mamas valence down to the bottom of the track, and he is earlier than the valence shifter, so he will be in his own valence.

This is the best way to resolve valence shifters. Take the charge off the loss of the ally. Mama died. This valence has been confirmed by the death. The charge on Mamas death has locked him in her valence. Run Mamas death. If you can’t do this, knock out some circuitry, in or out of valence. Then get back and knock out the death. Then he is in his own valence, and you can take him back down the track and reduce incidents.

There can be all kinds of valence shifters in the case which are not necessarily active. It is necessary to get off secondary engrams to get a person into his own valence. It’s not a problem of picking up the valence shifter, but of getting the charge off the case. Running a case out of valence will cause strange things to happen. You can run an engram in the basic area with a somatic in the left eye. There is no left eye in the basic area, only a few cells.

If he is in the valence of Mama, and Papa says, “Get out of here and leave,” he will bounce. The auditor may run this out of valence, and may get some yawns off. A few weeks later, the auditor wanders back there and the engram will still be there. Auditor will say, “Every time I erase this engram it doesn’t stay erased.” Actually he deintensified it a little by running it out of valence. When you are running an engram out of valence, getting the basic on a chain to weaken circuitry, you are not getting a reduction, but you are taking some tension off the case. Remember, you are running this kind of engram to get circuitry, so you can get charge off the case. You have to get some of the circuitry off, so you can get some of the secondary engrams.

In the valence shifter that says, “He can never be himself,” we start to get the valence bouncer. He has bounced out of his own valence. There can be a valence shifter that says, “Why can’t you be like little Rudy down the street?” “You are a toughie.” This keeps him from being good like Rudy.

Case of a preclear locked in Mama’s valence. There is the time that Mama is rejected by the grocer. The grocer says, “You can’t have any more credit.” The child is with Mama when this is being said. The child is Mama, so the child gets this embarrassment. If you have to, you can pick up all the serious things that have happened just to this valence.

The job is slower this way than it is if you can run Mama’s death, but little by little charge comes off the valence.

If you have spotted that he is in Father’s valence, “Let’s go back to the time your father lost his business.” You get some charge off the case. Papa’s tears may not be suppressed even though the preclear’s are.

The hardest valence to reach is the synthetic. The preclear starts to run a scene. He is plastered on the ceiling. You just have to pick up charge wherever you can.

There is the fellow who doesn’t like himself. He has been shifted into a valence where there is negation against the valence. He doesn’t like his father. “You are just like your father.” “What am I going to do with you?” He doesn’t like Papa. He doesn’t like himself. This is a break on the first dynamic.

People have been found with as many as forty valences.

A circuit is a command in an engram which has gained charge through secondary engrams, and has taken away a part of the analyzer, and is using it for its own purposes. A demon circuit or control circuit is only as serious as it has been charged up by secondary engrams and locks. The only way a secondary engram can occur is through the existence of a physical pain engram which has keyed in. The danger to the case from circuits and valences is that they have been charged up by secondary engrams and locks.